E-Book Details:
Title:
|
Computer Graphics, C Version
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Publisher:
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Pearson Education
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Author:
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Donald Hearn,M.Pauline Baker
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Edition:
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2nd, illustrated 2008
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Format:
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PDF
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ISBN:
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817758765X
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EAN:
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9788177587654
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No.ofPages:
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652
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Book Description:
This timely new version of a popular computer graphics book features the C language in programming examples to
demonstrate the implementation of graphics application. These
well-known authors assume no prior knowledge of computer graphics when
presenting the basic principles for the design, use, and understanding
of computer graphics systems. However, some knowledge of C programming
is assumed as the reader learns how to use algorithms for creating and
manipulating graphics displays.
FEATURES:
*
Reflecting the rapid expansion of the use of computer graphics and of C
as a programming language of choice for implementation, this new
version of the best-selling Hearn and Baker text converts all
programming code into the C language. Assuming the reader has no prior
familiarity with computer graphics, the authors present basic principles
for design, use, and understanding of computer graphics systems. The
authors are widely considered authorities in computer graphics, and are
known for their accessible writing style.
Table of Contents:
COMPUTER GRAPHICS
UNIT I :
Introduction, Application areas of Computer Graphics, overview of graphics systems, video-display
devices, raster-scan systems, random scan systems, graphics monitors and work stations and input
devices(p.nos 22-90 of text book-1).
UNIT II :
Output primitives :
Points and lines, line drawing algorithms, mid-point circle and ellipse
algorithms.Filled area primitives: Scan line polygon fill algorithm,
boundary-fill and flood-fill algorithms (p.nos
103-123,137-145,147-150,164-171 of text book-1, p.nos. 72-99 of text
book-2).
UNIT III :
2-D geometrical transforms :
Translation, scaling, rotation, reflection and shear transformations,
matrix representations and homogeneous coordinates, composite
transforms, transformations between coordinate systems. (p.nos 204-227
of text book-1).
UNIT IV :
2-D viewing :
The viewing pipeline, viewing coordinate reference frame, window to
view-port coordinate transformation, viewing functions, Cohen-Sutherland
and Cyrus-beck line clipping algorithms, Sutherland –Hodgeman polygon
clipping algorithm(p.nos 237-249,257-261 of text book -1, p.nos. 111-126
of text
book-2).
UNIT V :
3-D
object representation : Polygon surfaces, quadric surfaces, spline
representation, Hermite curve, Bezier curve and B-Spline curves, Bezier
and B-Spline surfaces. Basic illumination models, polygon rendering
methods. (p.nos 324-331,340-342, 347-364, 516-531, 542-546 of text
book-1, p.nos 473-529,721-739 of text book-2).
UNIT VI :
3-D Geometric transformations : Translation, rotation, scaling, reflection and shear transformations,composite transformations.
3-D viewing : Viewing
pipeline, viewing coordinates, view volume and general projection
transforms and clipping (p.nos 427-443, 452-481 of text book -1).
UNIT VII :
Visible surface detection methods :
Classification, back-face detection, depth-buffer, scan-line, depth
sorting, BSP-tree methods, area sub-division and octree methods(p.nos
489-505 of text book -1, Chapter15 of of text book-2).
UNIT VIII :
Computer animation : Design
of animation sequence, general computer animation functions, raster
animation, computer animation languages, key frame systems, motion
specifications. ( p.nos 604-616 of text book -1, chapter 21 of text
book-2).
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