Sunday, August 26, 2012

By MR. LOVER
By MR. LOVER
JNTU ONLINE EXAMINATIONS [Mid 1 - ppl]
1.Which of the following is true about system software. [01D01]
a. The operating system and all programming support tools of
a computer systems are collectively known as its System Software.
b. The Operating System and the hardware tools of computer systems are called as system
software.
c. The Operating System and the Macroinstruction interpreter collectively is known as system
software.
d. System software is same as application software
2.Which of the following is the widely used programming language developed for Artificial
Intelligence Application [01D02]
a. ALGOL 60
b. LISP
c. FORTRAN
d. COBOL
3.Which is a scripting language developed by Netscape for use in bothWeb server and browsers.
a. Java Script
b. HTML
c. AWK
d. PHP
4.Which of the following is the language developed to produce business reports. [01M02]
a. RPG
b. GPSS
c. PHP
d. ALGOL
5.Which was the first language for scientific applications [01S01]
a. ALGOL 60
b. FORTRA$
c. LISP
d. COBOL
6.Which was the first high-level language developed for business purpose. [01S02]
a. ALGOL 60
b. LISP
c. COBOL
d. FORTRAN
7. CGI stands for [01S03]
a. Common Gateway Interface
b. Computer Gateway Interface
d. Common Gateway interchange
8. The Unix Operating System is written almost entirely in _ _ _ _ _
_ _ Language [01S04]
a. LISP
b. C
c. C++
d. Java
9. C was developed by _ _ _ _ _ _ _ [01S05]
a. Pascal
b. D.Ritchie
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By MR. LOVER
By MR. LOVER
c. N.Writh
d. A. Kay
10. List of Commands put in a file is called [01S06]
a. Script
b. Tag
c. Language
d. Program
11. Languages designed around the prevalent computer architecture, called
the von Neumann architecture are called as [02D01]
a. Imperative Languages
b. Functional languages
c. Object - oriented Languages
d. Improved Languages.
12. The first high level programming language to include pointer variables was
_ _ _ _ _ [02D02]
a. Algol-60
b. Ada
c. PL/1
d. Fortran
13. The ability of a program to intercept run-time errors, take corrective
measures and then continue execution is called [02M01]
a. Error mechanics
b. Exception handling
c. Abstraction
d. Orthogonality
14. The first Language to provide even limited supported for
data abstraction is [02M02]
a. Smalltalk
b. SIMULA67
c. Prolog++
d.
e. Ada
15. Which of the following is true for abstraction [02S01]
a. The ability to define and then use complicated structure in
way that allow many of the details to be ignored
b. The process of hiding all low-level details from the user
c. The ability to acquire properties of other class.
d. The ability of a program to intercept run-time errors.
16. Which of the following is true for type checking [02S02]
a. Testing for type errors in a given program either by compiler
or during program execution
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By MR. LOVER
b. Checking the type of the program
c. Correcting the bugs in a program
d. To check for different Characteristics in a Program.
17. Which of the following is true about reliability [02S03]
a. Readability and writability influence reliability
b. Control statements influence reliability
c. Syntax Considerations influence reliability
d. Data types influence reliability
18. Aliasing is [02S04]
a. Having two different names for two different files.
b. Testing for type errors in a given program by compile or during
program execution
c. The ability to define and their use complicated structure in way that
allow many of the details to be ignored
d. Having two or more distinct referencing methods or names
for the same memory cell is called aliasing
19. Orthogonality is closely related to _ _ _ _ _ _ _ _ _ _ _ _
[02S05]
a. abstraction
b. writability
c. Simplicity
d. Reliability
20. A _ _ _ _ _ _ _ _ _ _ _ is a set of objects & a set of
operations on those objects, which create, build-up, destroy,
modify & pick apart instance of the objects. [02S06]
a. Data type
b. Data valued
c. State space
d. Environment
21. _ _ _ _ _ _ _ language can select only one single statement
under IF [03D01]
a. PASCAL
b. FORTRA$
c. C
d. C++
22. FORTRAN uses _ _ _ _ _ _ _ statement to select more than
one statement under IF with negative condition. [03D02]
a. IF
b. While
c. GOTO
d. FOR





















JNTU ONLINE EXAMINATIONS [Mid 2 - ppl]
1. _ _ _ _ _ _ _ subprogram does have the
return type [01D01]
a. for
b. while
c. procedure
d. function
2. A _ _ _ _ _ _ _ provides the protocol,
but not the body, of the subprogram
[01D02]
a. subprogram declaration
b. subprogram definition
c. subprogram itself
d. subprogram code
3. A _ _ _ _ _ _ _ is the first line of the
definition, including the name, the kind of
subprogram, and the formal parameters.
[01M01]
a. Subprogram
b. structure
c. iteration
d. subprogram header
4. The _ _ _ _ _ _ _ of a subprogram is its
parameter profile [01M02]
a. protocol
b. subprogram
c. structure
d. iteration
5. The caller is _ _ _ _ _ _ _ during
execution of the called subprogram
[01S01]
a. continues its execution
b. suspended
c. terminated
d. can`t predict
6. Control always returns to the _ _ _ _ _
_ _ _ _ _ , when the called subprogram's
execution terminates [01S02]
a. beginning of program
b. end of program
c. caller
d. next program
7. An _ _ _ _ _ _ _ _ _ _ _ _ _ subprogram
is one that has the same name as another
subprogram in the same referencing
environment. [01S03]
a. overloaded
b. generic
c. static
d. dynamic
8. _ _ _ _ _ _ _ subprogram does not have
return type [01S04]
a. for
b. while
c. procedure
d. function
9. An _ _ _ _ _ _ _ _ _ _ represents a
value or address used in the subprogram
call
statement [01S05]
a. actual parameter
b. formal parameter
c. normal parameter
d. usual parameter
10. An _ _ _ _ _ _ _ _ _ _ _ _ _
subprogram is one whose computation
can be done on data
of different types with different calls.
[01S06]
a. overloaded
b. generic
c. static
d. dynamic
11. If local variables are stack-dynamic,
advantage is _ _ _ _ _ _ _ _ [02D01]
a. Allocation/deallocation time
b. Indirect addressing
c. Subprograms cannot be history sensitive
d. They support recursion
12. Life time of variables declared as auto
is [02D02]
a. Within all block
b. Within the blocks
c. Throughout the program
d. Within two corresponding blocks
13. _ _ _ _ _ _ _ _ _ variables are
opposite to stack-dynamic variables
[02M01]
a. static
b. stack
c. queue
d. formal
14. The _ _ _ _ _ _ _ _ of a variable is the
time between creation and termination
[02M02]
a. scope
b. lifetime
c. context
d. range
15. The default initial value of static
variable is _ _ _ _ [02M03]
a. Zero
b. Garbage value
c. One
d. Null
16. _ _ _ _ _ _ _ _ _ _ _ _ variables are
bound to memory cells before execution
begins and
remains bound to the same memory cell
throughout execution. [02S01]
a. auto
b. extern
c. Static
d. range
17. The _ _ _ _ _ _ _ _ _ _ _ of a variable
is the range of statements in a program
over
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which its visible [02S02]
a. lifetime
b. scope
c. life
d. activation
18. The period of time between an
allocation and its subsequent disposal is
called [02S03]
a. Scope
b. binding
c. lifetime
d. longevity
19. The _ _ _ _ _ _ _ of a program unit or
block are those that are visible within the
program unit or block but are not declared
there. [02S04]
a. Local variables
b. non local variables
c. constants
d. identifiers
20. Scope of static variable is [02S05]
a. Local to the block in which the variable
is defined
b. Within all blocks
c. Throughout the program
d. Within two corresponding blocks
21. Default initial value of a register
variable is [02S06]
a. Zero
b. Garbage value
c. One
d. Null
22. In C and C++ functions locals are
stack dynamic unless specifically declared
to be
[03D01]
a. static
b. dynamic
c. auto
d. register
23. _ _ _ _ _ _ _ _ compilation is
compilation of some of the units of a
program separately
from the rest of the program, using
interface information to check the
correctness of the
interface between the two parts. [03D02]
a. aIndependent
b. separate
c. combined
d. mixed
24. The advantage of _ _ _ _ _ _ _ _
parameters is that they can appear in any
order in the
actual parameter list [03M01]
a. positional parameters
b. keyword parameters
c. intrinsic parameters
d. void parameters
25. Variables that are called defined
inside subprograms are called _ _ _ _ _ _
_ [03M02]
a. auto variables
b. global variables
c. local variables
d. static variables
26. The parameters in which the have of
the formal parameter to which an actual
parameter
is to be bound is specified with the actual
parameters is _ _ _ _ _ _ _ [03S01]
a. positional parameters
b. keyword parameters
c. intrinsic parameters
d. void parameters
27. The disadvantage to keyword
parameters is that the user of the
subprogram must know
the names of _ _ _ _ _ _ __ _ _ [03S02]
a. positional parameters
b. keyword parameters
c. intrinsic parameters
d. formal parameters
28. The idea of specifying that a particular
subprogram can be recursively called
originated
with _ _ _ _ _ _ _ _ _ _ _ _[03S03]
a. Ada
b. C
c. Fortran
d. PL/I
29. the greatest disadvantage of static
local variables is there inability to support
[03S04]
a. Iteration
b. Recursion
c. Selection
d. Termination
30. _ _ _ _ _ _ _ _ _ compilation is
compilation of some of the units of a
program separately
from the rest of the program, without the
benefit of interface information [03S05]
a. Independent
b. seperate
c. combined
d. mixed
31. A _ _ _ _ _ _ _ _ _ subprogram is one
that takes parameters of different types
on
different activations [03S06]
a. generic or polymorphic
b. overloaded
c. overridden
d. over written
32. _ _ _ _ _ _ _ _ parameter passing
method behave as inmode, outmode
(i.e,multimode)
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[04D01]
a. pass-by-value
b. pass-by-reference
c. pass-by-result
d. pass-by-name
33. _ _ _ _ _ _ _ _ _ parameter passing
method supports late binding. [04D02]
a. pass-by-value
b. pass-by-reference
c. pass-by-result
d. pass-by-name
34. In Java, object parameters are passed
using [04M01]
a. call-by-value
b. call-by-name
c. call-by-result
d. call-by-reference
35. In Pascal, the default parameter
passing mechanism is [04M02]
a. call-by-value
b. call-by-name
c. call-by-result
d. call-by-reference
36. Call by name parameter passing was
introduced by [04M03]
a. Ada
b. Algol 60
c. Pl/1
d. FORTRAN
37. _ _ _ _ _ _ _ data structure used to
implement parameter passing technique
[04S01]
a. Stack
b. Queue
c. Array
d. Union
38. An _ _ _ _ _ _ _ _ subprogram is one
that has the same name as another
subprogram in
the same referencing
environment [04S02]
a. nested
b. overloaded
c. iterative
d. selective
39. In C, arrays are passed as parameters
using [04S03]
a. call-by-value
b. call-by-reference
c. call-by-name
d. call-by-result
40. In FORTAN 77, the default parameter
passing mechanism is [04S04]
a. call-by-value
b. call-by-reference
c. call-by-name
d. call-by-result
41. _ _ _ _ _ _ _ _ _ is not a parameter
passing methods [04S05]
a. Pass-by-value
b. pass-by-reference
c. pass-by-result
d. pass-by-example
42. A _ _ _ _ _ _ _ is a special subprogram
that has multiple entries. [05D01]
a. routine
b. procedure
c. function
d. co routine
43. _ _ _ _ _ _ link is a pointer to the top
of the activation record instance. [05D02]
a. static
b. dynamic
c. active
d. in active
44. The following language does not
support operator overloading [05M01]
a. C++
b. Ada
c. C
d. Java
45. _ _ _ _ _ _ _ _ does not have
overloaded subprograms built-in, and
users cannot write
their own overloaded
subprograms [05M02]
a. C++
b. Ada
c. Java
d. C
46. The _ _ _ _ _ _ _ _ of a subprogram
are those that are visible but not declared
in the
subprogram [05S01]
a. Non local variables
b. Global variables
c. Reference Variables
d. Auto Variables
47. The _ _ _ _ _ _ _ _ are those that may
be visible in all of the subprograms of a
program
[05S02]
a. Non local variables
b. Global variables
c. Reference Variables
d. Auto Variables
48. If local variables are stack-dynamic,
advantage is _ _ _ _ _ _ _ _ _ [05S03]
a. Allocation/deallocation is more
b. Indirect addressing
c. Subprograms cannot be history sensitive
d. Sub program flexibility
49. The first high level language to
include co routines was [05S04]
a. Pascal
b. Ada
c. SIMULA 67
d. C++
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50. The subprogram call and return
operations of a language are together
called its _ _ _ _
[05S05]
a. Sub program linkage
b. Sub program definition
c. Subprogram prototype
d. Subprogram declaration
51. The format or layout of the non code
part of a subprogram is called an _ _ _ _ _
_ code
[05S06]
a. static
b. dynamic
c. activation
d. visible
52. Grouping of subprograms that are
logically related into a unit that can be
separately
compiled is called _ _ _ _ _ [06D01]
a. Encapsulation
b. Decapsulation
c. Binding
d. Pasing
53. In FORTRAN 77 and C _ _ _ _ _ _ _
used for encapsulation, containing one or
more
subprograms can be independently
compiled [06D02]
a. Files
b. Structures
c. Unions
d. Pointers
54. An _ _ _ _ is a user-defined data type
[06M01]
a. primitive type
b. abstract data type
c. derived
d. taged
55. In C++,The _ _ _ _ _ _ is the
encapsulation device [06M02]
a. loop
b. iteration
c. control statement
d. class
56. Encapsulating units in Ada are called _
_ _ _ _ _ [06M03]
a. tasks
b. packages
c. classes
d. clusters
57. What is encapsulation device in ada?
[06S01]
a. loop
b. iteration
c. control statement
d. Package
58. What is encapsulation device in c?
[06S02]
a. file
b. iteration
c. selection
d. loop
59. The first language which supported
data abstraction was _ _ _ _ _ [06S03]
a. PL/1
b. SIMULA 67
c. Ada
d. ALGOL 68
60. Encapsulating units in Ada are called _
_ _ _ _ _ _ _ [06S04]
a. tasks
b. packages
c. classes
d. clusters
61. Encapsulating units in SIMULA 67 area
called _ _ _ _ _ [06S05]
a. tasks
b. packages
c. classes
d. modules
62. Access to a hidden method is provided
by prefixing the message with the pseudo
variables [07D01]
a. Static
b. Friend
c. Super
d. Public
63. Neither _ _ _ _ _ nor _ _ _ _ _
currently support parameterized abstract
data types
[07D02]
a. Ada,SIMULA-67
b. SMALLTALK,ADA
c. Java, C
d. Ada, Java
64. Which of the following language is the
first language to offer full support of
ADT`s
[07M01]
a. Ada
b. SIMULA
c. C++
d. C
65. The functions defined in C++ class are
called [07M02]
a. Methods
b. Procedures
c. Member functions
d. Routines
66. Which of the following language does
not directly support ADT`(S) [07S01]
a. C++
b. Java
c. C
d. C
67. The concept of data abstraction had
its origins in _ _ _ _ _ _ [07S02]
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a. Ada
b. SIMULA
c. C++
d. C
68. The encapsulating contracts in Ada are
called [07S03]
a. Interface
b. Package
c. Class
d. Procedures
69. C++ provides the _ _ _ _ _ and _ _ _ _
_ _ operations to manage the heap (S)
[07S04]
a. Malloc , delete
b. Calloc ,delete
c. Malloc, free
d. New ,delete
70. All small talk objects are allocated
from _ _ _ _ _ _ [07S05]
a. Stack
b. Register
c. RAM
d. Heap
71. C++ evolved from two languages
[07S06]
a. ADA, C
b. SIMULA 67.ADA
c. C, SIMULA 67
d. C, SMALL TALK
72. _ _ _ _ _ _ _ function Name is the
same as the class name [08D01]
a. Destructors
b. Constructors
c. Procedure
d. Function
73. _ _ _ _ _ _ _ _ functions to initialize
the data members of instances [08D02]
a. Destructors
b. Constructors
c. Procedure
d. Function
74. _ _ _ _ _ _ _ can include parameters
to provide parameterization of the objects
[08M01]
a. Destructors
b. Constructors
c. Procedure
d. Function
75. _ _ _ _ _ _ _ Functions to cleanup
after an instance is destroyed; usually just
to reclaim
heap storage [08M02]
a. Destructors
b. Constructors
c. Class
d. Object
76. _ _ _ _ _ _ _ called Implicitly when
the objects lifetime ends [08M03]
a. Constructors
b. Destructors
c. Class
d. Object
77. Default access specifier for class
members in C++ is _ _ _ _ _ [08S01]
a. public
b. private
c. protected
d. friendly
78. A constructor in c++ is called when _
_ _ _ _ _ [08S02]
a. a class is defined
b. when an object is created
c. when the object ceases
d. a block is defined
79. C++ dynamic memory deallocation
operator is _ _ _ _ _ _ [08S03]
a. dispose
b. delete
c. free
d. terminate
80. Which one of the following is not an
access specifier for class members in C++
is _ _ _ _
_ [08S04]
a. public
b. private
c. protected
d. online
81. Protected clause is for _ _ _ _ _ _
[08S05]
a. inheritance
b. sub programming
c. looping
d. selection
82. In Java, All user-defined types are _ _
_ _ _ [09D01]
a. files
b. structures
c. classes
d. unions
83. Default access specifier for class
members in java is _ _ _ _ _ _ _ [09D02]
a. public
b. private
c. protected
d. default
84. Which one of the following is not an
access specifier for class members in C++
is _ _ _ _
_ [09M01]
a. public
b. private
c. protected
d. friend
85. Java supports concurrency by _ _ _ _
_ _ _ _ _ [09M02]
a. processes
b. subprograms
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c. threads
d. routine
86. In java all method calls are
dynamically bound unless the called
method has been
defined to be _ _ _ _ _ _ _ _ _ _
_ [09S01]
a. Final
b. Friend
c. Static
d. Abstract
87. Explicit deallocation is required for
heap dynamic objects using the _ _ _ _ _
operator
[09S02]
a. Free
b. Delete
c. New
d. Size of
88. Which abstract class is used for
implementing multiple inheritance in
java? [09S03]
a. Packages
b. Interface
c. Synchronization
d. Message passing
89. Java has a _ _ _ _ _ _ as second
scoping mechanism, [09S04]
a. package
b. box
c. class
d. object
90. Ada 95 classes area new category of
types called _ _ _ _ _ _ _ _ _ [09S05]
a. Tagged types
b. Package types
c. Constructor types
d. Destructor types
91. Derived classes in Ada 95 are based
on _ _ _ _ _ _ _ types [09S06]
a. data
b. tagged
c. base
d. derived
92. Concurrency can occur at _ _ _ _ _ _ _
_ levels [10D01]
a. Operating Systems Level
b. System Level
c. Unit level
d. Kernel level
93. _ _ _ _ _ _ _ _ _ concurrency
simulates multiple independent sub
processors with single
processor [10D02]
a. Physical concurrency
b. Logical concurrency
c. system concurrency
d. application concurrency
94. _ _ _ _ _ _ _ concurrency consists
multiple independent processors (M)
[10M01]
a. Physical concurrency
b. Logical concurrency
c. system concurrency
d. application concurrency
95. Runnable state of a process means
[10M02]
a. Currently executing
b. Currently blocked
c. Terminated
d. Ready to execute
96. Concurrency can occur at _ _ _ _ _ _ _
_ levels. [10S01]
a. Machine instruction level
b. Operating Systems Level
c. Kernel Level
d. statement level
97. Concurrency can occur at _ _ _ _ _ _ _
_ levels. [10S02]
a. Kernel Level
b. statement level
c. Machine instruction level
d. operating system level
98. `sema' data type is available in
[10S03]
a. Ada
b. ALGOL 68
c. PL/1
d. C
99. Concurrency can occur at _ _ _ _ _ _ _
_ levels. [10S04]
a. Data Level
b. Program level
c. kernel level
d. unit level
100. Protected objects are supported in
[10S05]
a. Ada 83
b. Ada 95
c. CLU
d. Modula-2
101. A _ _ _ _ _ _ _ is a program unit that
can be in concurrent execution with other
program units [10S06]
a. Program
b. Task
c. unit
d. module
102. In _ _ _ _ _ _ _ kind of
synchronization, Task A must wait for task
B to complete some
specific activity before task
A can continue its execution [10S07]
a. Cooperation
b. Competition
c. Substitution
d. comparision
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103. _ _ _ _ _ _ _ is a data structures
consisting of an integer and a queue that
stores task
description [11D01]
a. Semaphore
b. Metaphore
c. Monitor
d. Shared memory
104. A semaphore that only requires a
binary valued counter ,we use to provide
competition
synchronization is called _
_ _ _ _ _ _ [11D02]
a. mutual semaphore
b. exclusive semaphore
c. unary semaphore
d. Binary semaphore
105. Semaphotes can be used to provide _
_ _ _ _ _ _ [11M01]
a. competition synchronization
b. compound synchronization
c. corespondence synchronization
d. cooperative synchronization
106. _ _ _ _ _ _ is a linguistic device that
follows the guarded code to be executed
only
when a specified condition is
true [11M02]
a. Guard
b. axiom
c. queue
d. query
107. _ _ _ _ commands are the basis of
the construct designed for controlling
message
passing [11M03]
a. unguarded
b. super guarded
c. iterative
d. Guarded
108. The first programming language to
introduce monitors was [11S01]
a. PL/1
b. Ada
c. ALGOL 68
d. Concurrent Pascal
109. In Concurrent Pascal, instances of
the monitors are created using [11S02]
a. start
b. init
c. new
d. malloc
110. _ _ _ _ _ _ _ _ is a data structure
that stores all of that relevant information
about the
execution state of a task.
[11S03]
a. Semaphore
b. Metaphore
c. Monitor
d. Task descriptor
111. _ _ _ _ _ _ _ is an elegant
synchronization tool for an ideal
programmer who never
mistaken [11S04]
a. Semaphore
b. Metaphore
c. Monitor
d. Task descriptor
112. The first programming language to
incorporate monitors was (S) [11S05]
a. Pascal
b. Concurrent Pascal
c. Ada
d. FORTRAN
113. The continue operation also takes a _
_ _ _ _ _ type parameter. [11S06]
a. Queue
b. stack
c. tree
d. pointer
114. _ _ _ _ _ _ _ is an abstract data type
for shared data [11S07]
a. semaphore
b. monitor
c. queue
d. stack
115. An instance of type _ _ _ _ _ is an
abstraction of a particular kind of buffer
for storing
integers [11S08]
a. metabuf
b. Bufdata
c. Databuf
d. Bufmeta
116. Monitors are _ _ _ _ _ entities
[11S09]
a. Passive
b. Active
c. static
d. dynamic
117. _ _ _ _ _ is the synchronization
technique used to synchronize tasks
which are not in
same memory space [11S10]
a. Semaphore
b. Monitor
c. Message passing
d. Counter
118. CSP stands for [12D01]
a. Communicating sequence process
b. Computer sequential process
c. Communicating sequential process
d. Common sequential process
119. A task is ready to run but not
currently running (no available processor)
[12D02]
a. new
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b. runnable
c. running
d. waiting
120. A task has been running, but cannot
now continue (usually waiting for some
event to
occur), then it enters to
[12D03]
a. new
b. runnable
c. running
d. blocked
121. The code, if there is any between an
accept clause and next OR is called _ _ _ _
_
[12M01]
a. Extended accept clause
b. Extended reject clause
c. Extended acceptance clause
d. Extended clause.
122. _ _ _ _ _ _ method , which stops
execution of the thread and blocks it from
execution
for the amount of time
specified in its parameter [12M02]
a. sleep()
b. run()
c. stop()
d. yield()
123. _ _ _ method, which kills the thread
[12M03]
a. yield()
b. suspend()
c. stop()
d. start()
124. In Java Threads, having the priority
no as _ _ _ [12M04]
a. 2
b. 4
c. 8
d. 10
125. Tasks need not have entry points .
such tasks are called _ _ _ _ _ _ _ _ _
[12S01]
a. super tasks
b. Actor tasks
c. Supreme tasks
d. Sub tasks
126. The process in which the run
methods run is called a _ _ _ _ _ [12S02]
a. Object
b. instance
c. Thread
d. binding
127. The sleep method has how many
parameters ? [12S03]
a. zero
b. Double
c. Multiple
d. Single
128. _ _ _ _ _ method ends the critical
section of the thread [12S04]
a. Exit
b. Entry
c. start
d. stop
129. Every thread class has to extend _ _
_ _ _ class [12S05]
a. thread
b. runnable
c. Thread
d. Runnable
130. Every thread class has to implement
_ _ _ _ _ _ _ _ _ interface [12S06]
a. thread
b. runnable
c. Thread
d. Runnable
131. _ _ _ _ _ _ _ _ _ is the method
should override in thread class [12S07]
a. start()
b. run()
c. exit
d. continue
132. _ _ _ _ _ method, which stops
execution of the thread until it is restarted
with resume
[12S08]
a. stop()
b. yield()
c. suspend()
d. Any of Above
133. _ _ _ _ _ _ method, which restarts a
suspended thread [12S09]
a. start()
b. notify()
c. notifyAll()
d. resume()
134. The wait and notify methods are
defined in _ _ _ _ _ _ class [12S10]
a. Object
b. Thread
c. Runnable
d. class
135. Java Threads have _ _ _ _ _ leves of
priority [12S11]
a. 1
b. 2
c. 3
d. 4
136. In Java Threads, NORM PRIRITY
having the priority no as _ _ _ _ _ _ _
[12S12]
a. 2
b. 5
c. 8
d. 9
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137. _ _ _ _ _ _ _ _ is the default priority
if main thread [12S13]
a. 0
b. 5
c. 10
d. 3
138. Java Threads are scheduled by _ _ _
_ _ _ _ [12S14]
a. JVM
b. OS
c. Java Application
d. java program
139. If task created but not yet started,
its state is _ _ _ _ _ _ [12S15]
a. new
b. runnable
c. running
d. waiting
140. A task no longer active in any sense,
then it is in state _ _ _ _ _ _ _ [12S16]
a. dead
b. deadlock
c. running
d. blocked
141. The special processing that may be
required after detection of an exception is
called _
_ _ _ _ _ _ [13D01]
a. exception handling
b. exception avoidance
c. exception prevention
d. Exception catching
142. Which one is not a Design Issues for
Exception Handling is(are) _ _ _ _ _
[13D02]
a. Should there be default exception handlers
for programs that do not provide their own?
b. Can built-in exceptions be explicitly raised?
c. Are hardware-detectable errors treated as
exceptions that can be handled?
d. Are software errors treated as
exceptions that can be handled
143. Which one is not a Design Issue for
Exception Handling is(are) _ _ _ _ _ _ _ _
[13M01]
a. How and where are exception handlers
specified and what is their scope?
b. How is an exception occurrence bound to an
exception handler?
c. How are user-defined exceptions specified?
d. How is an exception occurrence is not
bound to an exception handler?
144. Which is not a Design Issues for
Exception Handling is(are) _ _ _ _ _ _ _
[13M02]
a. How are user-defined exceptions specified?
b. Are there any built-in exceptions?
c. How can exceptions be disabled, if at all?
d. Are there no built-in exceptions
145. The exception handling code unit is
called _ _ _ _ _ [13S01]
a. atcher
b. event
c. exception handler
d. Exception prevention
146. The catch block can have _ _ _ _ _ _
_ no of parameters [13S02]
a. One
b. Two
c. No
d. Any
147. All exceptions are objects of classes
that are descendants of the _ _ _ _ _ _
class
[13S03]
a. Throw
b. Throws
c. Try
d. Throwable
148. User-defined exceptions are usually
subclasses of _ _ _ _ class [13S04]
a. This
b. Exception
c. Error
d. Throws
149. _ _ _ _ has two predefined
subclasses, IOException and
RuntimeException [13S05]
a. Throw
b. Exception
c. Error
d. Throwable
150. To specify code that is to be
executed, regardless of exception raised
or not _ _ _ _ _ _
block is used [13S06]
a. try
b. catch
c. finally
d. Any
151. Exceptions of class error and runtime
exceptions and their decedents are called
_ _ _ _
exception [14D01]
a. Unchecked
b. Checked
c. Predictable
d. Unpredictable
152. A default exception block must be
placed [14D02]
a. First among the catch blocks
b. Last among the catch blocks
c. Globally at the top of the file
d. At the end of all code in program
153. Array Index Out of BoundsExceptions
is defined in _ _ _ _ _ package [14M01]
a. Java .lang
b. Java.awt
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c. Java.applet
d. Java.util
154. The form exception handler in C++ is
_ _ _ _ _ _ _ [14M02]
a. try block followed by finally block
b. try block followed by static block
c. try block followed by catch blocks
d. atch block followed by static block
155. In C++ each of the _ _ _ _ _ _
functions are exception holders [14S01]
a. Try
b. Catch
c. Block
d. Primitive
156. In C++ a catch function can have
how many formal parameters [14S02]
a. One
b. Two
c. Any number
d. Zero
157. C++ exceptions are raised by the
explicit statement called [14S03]
a. Throws
b. Try
c. Throw
d. Raise
158. All Java exceptions are objects of
classes that are descendents of the _ _ _
_ class
[14S04]
a. Throw
b. Throws
c. Throwable
d. Thrown
159. _ _ _ _ Exceptions thrown when an
end has occurred in an input or output
operations
[14S05]
a. Runtime exceptions
b. IO exceptions
c. ArrayIndexOut of BoundsException
d. Null pointer exceptions
160. In C++ exception specification
begins with keyword [14S06]
a. Exception
b. Try
c. Throw
d. Catch
161. In C++, catch is _ _ _ _ _ _ [14S07]
a. not allowed
b. allowed
c. it should after finally block
d. refused
162. In C++, _ _ _ _ _ _ _ used to bind
the exception to its handler [14S08]
a. throw
b. raise
c. catch
d. hide
163. In C++, A throw without an operand
can only appear in _ _ _ _ _ _ to raise the
exception [14S09]
a. try block
b. a handler
c. in finally block
d. it should be throws instead throw
164. In Java,Exceptions are thrown with _
_ _ _ _ _ [14S10]
a. throws
b. throw
c. Throw
d. Throws
165. In Java, An exception can be handled
and rethrown by including a _ _ _ _ _ _ in
the
handler [14S11]
a. throws
b. Throw
c. throw
d. Throws
166. In Java, the exception is _ _ _ _ _ _
[14S12]
a. structure
b. pointer
c. object
d. class
167. In Java, _ _ _ _ _ _ _ is the default
handler [14S13]
a. main
b. class
c. object
d. JVM
168. In C++, _ _ _ _ _ _ is the default
handler [14S14]
a. main function
b. static function
c. object
d. no default handler
169. _ _ _ _ is the language to pioneer the
concept of exception handling. [14S15]
a. PL/1
b. Fortran
c. Pascal
d. Ada
170. Logic programming languages are
also called as _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_ [15D01]
a. Imperative languages
b. Declarative languages
c. Functional languages
d. Object oriented language
171. In proof by contradiction the original
propositions are called _ _ _ _ _ _ _
[15D02]
a. axioms
b. clauses
c. goal
d. hypothesis
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172. In proof by contradiction the
negation of the theorem is called [15G01]
a. Goal
b. Axioms
c. Hypothesis
d. Clauses
173. Languages based a symbolic logic
are called _ _ _ _ _ programming
languages
[15M01]
a. Functional
b. Imperative
c. Structural
d. Logic
174. The right side of a clausal form
proposition is called the _ _ _ _ _ _
[15M02]
a. consequent
b. variable
c. constant
d. antecedent
175. _ _ _ _ logic can be used for the
three basic needs of formal logic [15S01]
a. Symbolic
b. Predicate
c. Mathematical
d. Iterative
176. A _ _ _ _ _ _ _ can be thought of as a
logical statement that may or may not be
true.
[15S02]
a. Axiom
b. functor
c. Query
d. Proposition
177. A _ _ _ _ _ is a function symbol that
names the relation, and an ordered list of
parameters. [15S03]
a. functor
b. tuple
c. query
d. axiom
178. The left side of a clausal form id
called the [15S04]
a. consequent
b. variable
c. constant
d. antecedent
179. The term porary assi of values to
variables to allow unification is called
[15S05]
a. instantiation
b. resolution
c. backtracking
d. proposition
180. Backing up in the goal to the
reconsideration of a previously proven
sub goal is called
_ _ _ _ _ _ [16D01]
a. Recursion
b. Re tracking
c. Backtracking
d. Tracking
181. _ _ _ _ _ are computer systems
designed to emulate human expertise in
some
particular domain. [16D02]
a. Database systems
b. Expert systems
c. Embedded systems
d. File systems
182. A prolog _ _ _ _ _ _ _ _ is a
constants available or a structure
[16M01]
a. atom
b. Token
c. Term
d. Symbol
183. The statement `` Bill is the father of
Jake''is represented in Prolog as [16M02]
a. Father (bill, Jake)
b. Father (Jake, bill)
c. Bill (Jake, father)
d. Jake (Father, bill)
184. _ _ _ _ _ _ contains multiple terms
separated by logical AND operations
[16S01]
a. Conjunctions
b. Disjunction
c. Implification
d. Bi implification
185. In PROLOG queries are called _ _ _ _
_ _ _ _ _ _ [16S02]
a. Goals
b. Tasks
c. Atoms
d. Items
186. Sometimes proving a sub goal is
called _ _ _ _ _ _ _ _ [16S03]
a. achievement
b. Inference
c. Matching
d. Satisfying
187. Bottom up resolution is also called as
_ _ _ _ _ _ _ [16S04]
a. Forward chaining
b. Backward chaining
c. Reverse chaining
d. Opposite chaining
188. Top down resolution is also called as
_ _ _ _ _ _ _ [16S05]
a. Forward chaining
b. Backward chaining
c. Reverse chaining
d. Opposite chaining
189. Database searches in PROLOG
always proceeds in the direction of _ _ _ _
_ [16S06]
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a. Last to first
b. First to last
c. Top to bottom
d. Bottom to top
190. For logic programming, following
symbolic logic is used [16S07]
a. Integration
b. Relational Algebra
c. Relational Calculus
d. Predicate Calculus
191. When a lambda expression is
evaluated for a given parameter, the
expression is said
to be _ _ _ _ _ _ _ [17D01]
a. applied to that parameter
b. Applied to the function
c. Applied to the procedure
d. applied to the expression
192. One common kind of functional form
is _ _ _ _ _ [17D02]
a. function definition
b. function composition
c. function binding
d. function evaluation
193. The mathematical function is a
mapping of members of one set, called the
domain set
to another set called _ _ _ _
_ _ [17M01]
a. bounded set
b. un bounded set
c. range set
d. Finite set
194. Function composition is return as an
expression, using _ _ _ _ _ _ operator
[17M02]
a.
b. >
c. *
d. <
195. Local variables in functions in
imperative programming languages
maintain _ _ _ _ _
of the function. [17S01]
a. Strategy
b. Address
c. Reference
d. State
196. The symbol is used to mean [17S02]
a. is equal to
b. is same as
c. is defined as
d. is equivalent to
197. A _ _ _ _ _ _ _ expression specifies
the parameter and the mapping of a
function
[17S03]
a. Gamma
b. Lambda
c. Beta
d. Sigma
198. _ _ _ _ _ _ _ is functional form that
takes single function as a parameter.
[17S04]
a. Apply-to-some
b. Apply-to-existence
c. Apply-to-all
d. Apply-to-more
199. In imperative language an
expression is evaluated and the result is
stored in _ _ _
[17S05]
a. Registers
b. Memory location
c. Stack
d. Heap
200. _ _ _ _ handles the storage of
intermediate results of expression
evaluations in high
level languages [17S06]
a. Compiler
b. Interpreter
c. CPU
d. OS
201. A purely function programming
language does not use _ _ _ _ _ _ _
[17S07]
a. Functions
b. Procedure
c. Constants
d. Variable
202. The original intent was to have a
notation for LISP programs that would be
as close to
Fortran`s as possible, with
additions when necessary. This notation
was called _ _ _ _ [18D01]
a. N-notation
b. L-notation
c. F-notation
d. M-notation
203. LISP functions specified in new
notation were called _ _ _ _ _ for symbolic
expressions. [18D02]
a. M-expression
b. N-expression
c. S-expression
d. C-expression
204. CDR(CDR(A,B,C))? [18D03]
a. A
b. B
c. C
d. AB
205. The requirement for the universal
LISP function was notation that allowed
function to
be expressed in the same
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way _ _ _ _ _ _ _ [18M01]
a. variables was expressed
b. constants was expressed
c. data was expressed
d. identifiers was expressed
206. A schema program is a collection of _
_ _ _ _ _ _ _ _ [18M02]
a. programs
b. collection of fields
c. function declarations
d. function definitions
207. .CAR(CAR(A,B,C))? [18M03]
a. A
b. B
c. C
d. AB
208. _ _ _ _ _ _ _ is the oldest and most
widely used functional programming
language
[18S01]
a. LISP
b. PROLOG
c. Small talk
d. ML
209. What are the two types of data
objects in original LISP [18S02]
a. variables, functions
b. constants, variables
c. atoms, lists
d. functions, blocks
210. A LISP is referenced by a pointer to
which _ _ _ _ _ _ _ _ _ _ [18S03]
a. last element
b. first element
c. Previous element
d. Middle element
211. The future of the real LISP systems
that was apparently accidental was the
use of _ _
_ [18S04]
a. Static scoping
b. Dynamic scoping
c. Dynamic binding
d. Static binding
212. A predicate is one that returns _ _ _
_ _ _ [18S05]
a. Integer value
b. Character value
c. Boolean value
d. Float value
213. The most common use of functional
languages is [18S06]
a. LISP
b. ML
c. PROLOG
d. LIST Processing
214. CAR (A,B,C)? [18S07]
a. A
b. B
c. C
d. AB
215. CDR (A,B,C)? [18S08]
a. A,B
b. B,C
c. C,A
d. A
216. The _ _ _ _ _ _ _ _ _ function in
LISP, returns the first element of a given
list. [18S09]
a. CDR
b. CAR
c. CONS
d. FIRST
217. Haskell uses a different evaluation
technique is called _ _ _ _ [19D01]
a. Early evaluation
b. Quick evaluation
c. Fast evaluation
d. Lazy evaluation
218. In ML, the _ _ _ _ _ _ _ _ _
statement binds a name to a value, but
the name cannot be
rebound to a new value.
[19D02]
a. Let
b. Fun
c. Bind
d. Val
219. Multiple definitions of a function can
be written using _ _ _ _ _ _ [19M01]
a. pattern matching
b. parameter pattern matching
c. variable matching
d. function name matching
220. _ _ _ _ _ _ _ evaluation means that
parameters to functions are evaluated
only when it
is a necessary to evaluate
the function. [19M02]
a. Early evaluation
b. Quick evaluation
c. Lazy evaluation
d. Fast evaluation
221. ML is a _ _ _ _ _ functional
programming language. [19S01]
a. Static scoped
b. Dynamic scoped
c. Dynamic binding
d. Static binding
222. ML is _ _ _ _ _ typed language
[19S02]
a. Strongly typed
b. purely typed
c. loosely typed
d. tightly typed
223. In ML, every variable and expression
can be determined at _ _ _ time [19S03]
a. Interpreted
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b. Execution
c. Binding
d. Compile
224. In schema _ _ _ _ _ _ _ function is
used to determine the value of a given
parameter
[19S04]
a. FIND
b. BOOLEAN
c. COND
d. CALCULATE
225. Haskell has a method of defining lists
that allow infinite lists. These are called
[19S05]
a. List evaluation
b. List comprehensions
c. List generator
d. List compiler
226. The method of defining infinite lists
in Haskell is [19S06]
a. Linked List
b. Lambda expression
c. List Comprehension
d. Not possible
227. _ _ _ _ _ _ _ is a static scope and
strongly typed functional programming
language
that uses a syntax that is more
similar to Pascal than to LISP. [20D01]
a. ML
b. Common Pascal
c. Ada
d. PROLOG
228. The execution of a function always
produces the same result when given the
same
parameters. This is called _ _ _
_ _ _ _ _ [20D02]
a. State space
b. Referential transparency
c. Function composition
d. Construction
229. Functional programs can be executed
by first translating them into _ _ _ _ _ _
[20M01]
a. Figures
b. Flow charts
c. Graphs
d. Labels
230. The output of the following
statement CDR `( A ( B ) C D ) in Lisp
returns _ _ _ _ _ _ _
[20M02]
a. (A B C D)
b. (D )
c. (C D)
d. (( B ) C D )
231. Function declaration in ML can be
done using the keyword [20M03]
a. function
b. procedure
c. DEFINE
d. fun
232. One of the standard language in AI
applications is _ _ _ _ _ _ _ _ _ [20S01]
a. C
b. C++
c. LISP
d. COBOL
233. EMACS text editor is written in _ _ _
_ [20S02]
a. LISP
b. PROLOG
c. Ada
d. C
234. _ _ _ _ _ _ _ _ is a relatively simple
dialect of LISP that uses static scoping
exclusively.
[20S03]
a. Scheme
b. Atom
c. EVAL
d. ML
235. _ _ _ _ _ is similar to ML. [20S04]
a. LISP
b. Common LISP
c. PROLOG
d. Haskell
236. _ _ _ _ _ _ language was developed
for symbolic computation and List
processing
application. [20S05]
a. LISP
b. ML
c. APL
d. Ada
JNTU ONLINE EXAMINATIONS [Mid 2 - ppl]
1. _ _ _ _ _ _ _ subprogram does have the return type [01D01]
a. for
b. while
c. procedure
d. function
2. A _ _ _ _ _ _ _ provides the protocol, but not the body, of the subprogram [01D02]
a. subprogram declaration
b. subprogram definition
c. subprogram itself
d. subprogram code
3. A _ _ _ _ _ _ _ is the first line of the definition, including the name, the kind of subprogram, and the formal
parameters. [01M01]
a. Subprogram
b. structure
c. iteration
d. subprogram header
4. The _ _ _ _ _ _ _ of a subprogram is its parameter profile [01M02]
a. protocol
b. subprogram
c. structure
d. iteration
5. The caller is _ _ _ _ _ _ _ during execution of the called subprogram [01S01]
a. continues its execution
b. suspended
c. terminated
d. can`t predict
6. Control always returns to the _ _ _ _ _ _ _ _ _ _ , when the called subprogram's execution terminates [01S02]
a. beginning of program
b. end of program
c. caller
d. next program
7. An _ _ _ _ _ _ _ _ _ _ _ _ _ subprogram is one that has the same name as another subprogram in the same
referencing environment. [01S03]
a. overloaded
b. generic
c. static
d. dynamic
8. _ _ _ _ _ _ _ subprogram does not have return type [01S04]
a. for
b. while
c. procedure
d. function
9. An _ _ _ _ _ _ _ _ _ _ represents a value or address used in the subprogram call statement [01S05]
a. actual parameter
b. formal parameter
c. normal parameter
d. usual parameter
10. An _ _ _ _ _ _ _ _ _ _ _ _ _ subprogram is one whose computation can be done on data of different types with
different calls. [01S06]
a. overloaded
b. generic
c. static
d. dynamic
11. If local variables are stack-dynamic, advantage is _ _ _ _ _ _ _ _ [02D01]
a. Allocation/deallocation time
b. Indirect addressing
c. Subprograms cannot be history sensitive
d. They support recursion
12. Life time of variables declared as auto is [02D02]
a. Within all block
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b. Within the blocks
c. Through out the program
d. Within two corresponding blocks
13. _ _ _ _ _ _ _ _ _ variables are opposite to stack-dynamic variables [02M01]
a. static
b. stack
c. queue
d. formal
14. The _ _ _ _ _ _ _ _ of a variable is the time between creation and termination [02M02]
a. scope
b. lifetime
c. context
d. range
15. The default initial value of static variable is _ _ _ _ [02M03]
a. Zero
b. Garbage value
c. One
d. Null
16. _ _ _ _ _ _ _ _ _ _ _ _ variables are bound to memory cells before execution begins and remains bound to the
same memory cell throughout execution. [02S01]
a. auto
b. extern
c. Static
d. range
17. The _ _ _ _ _ _ _ _ _ _ _ of a variable is the range of statements in a program over which its visible [02S02]
a. lifetime
b. scope
c. life
d. activation
18. The period of time between an allocation and its subsequent disposal is called [02S03]
a. Scope
b. binding
c. lifetime
d. longevity
19. The _ _ _ _ _ _ _ of a program unit or block are those that are visible within the program unit or block but are not
declared there. [02S04]
a. Local variables
b. non local variables
c. constants
d. identifiers
20. Scope of static variable is [02S05]
a. Local to the block in which the variable is defined
b. Within all blocks
c. Through out the program
d. Within two corresponding blocks
21. Default initial value of a register variable is [02S06]
a. Zero
b. Garbage value
c. One
d. Null
22. In C and C++ functions locals are stack dynamic unless specifically declared to be [03D01]
a. static
b. dynamic
c. auto
d. register
23. _ _ _ _ _ _ _ _ compilation is compilation of some of the units of a program separately from the rest of the
program, using interface information to check the correctness of the interface between the two parts. [03D02]
a. aIndependent
b. separate
c. combined
d. mixed
24. The advantage of _ _ _ _ _ _ _ _ parameters is that they can appear in any order in the actual parameter list
[03M01]
a. positional parameters
b. keyword parameters
JNTU ONLINE EXAMINATIONS [Mid 2 - ppl]
1. _ _ _ _ _ _ _ subprogram does have the return type [01D01]
a. for
b. while
c. procedure
d. function
2. A _ _ _ _ _ _ _ provides the protocol, but not the body, of the subprogram [01D02]
a. subprogram declaration
b. subprogram definition
c. subprogram itself
d. subprogram code
3. A _ _ _ _ _ _ _ is the first line of the definition, including the name, the kind of subprogram, and the formal
parameters. [01M01]
a. Subprogram
b. structure
c. iteration
d. subprogram header
4. The _ _ _ _ _ _ _ of a subprogram is its parameter profile [01M02]
a. protocol
b. subprogram
c. structure
d. iteration
5. The caller is _ _ _ _ _ _ _ during execution of the called subprogram [01S01]
a. continues its execution
b. suspended
c. terminated
d. can`t predict
6. Control always returns to the _ _ _ _ _ _ _ _ _ _ , when the called subprogram's execution terminates [01S02]
a. beginning of program
b. end of program
c. caller
d. next program
7. An _ _ _ _ _ _ _ _ _ _ _ _ _ subprogram is one that has the same name as another subprogram in the same
referencing environment. [01S03]
a. overloaded
b. generic
c. static
d. dynamic
8. _ _ _ _ _ _ _ subprogram does not have return type [01S04]
a. for
b. while
c. procedure
d. function
9. An _ _ _ _ _ _ _ _ _ _ represents a value or address used in the subprogram call statement [01S05]
a. actual parameter
b. formal parameter
c. normal parameter
d. usual parameter
10. An _ _ _ _ _ _ _ _ _ _ _ _ _ subprogram is one whose computation can be done on data of different types with
different calls. [01S06]
a. overloaded
b. generic
c. static
d. dynamic
11. If local variables are stack-dynamic, advantage is _ _ _ _ _ _ _ _ [02D01]
a. Allocation/deallocation time
b. Indirect addressing
c. Subprograms cannot be history sensitive
d. They support recursion
12. Life time of variables declared as auto is [02D02]
a. Within all block
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To get more please visit: www.examsadda.blogspot.com
b. Within the blocks
c. Through out the program
d. Within two corresponding blocks
13. _ _ _ _ _ _ _ _ _ variables are opposite to stack-dynamic variables [02M01]
a. static
b. stack
c. queue
d. formal
14. The _ _ _ _ _ _ _ _ of a variable is the time between creation and termination [02M02]
a. scope
b. lifetime
c. context
d. range
15. The default initial value of static variable is _ _ _ _ [02M03]
a. Zero
b. Garbage value
c. One
d. Null
16. _ _ _ _ _ _ _ _ _ _ _ _ variables are bound to memory cells before execution begins and remains bound to the
same memory cell throughout execution. [02S01]
a. auto
b. extern
c. Static
d. range
17. The _ _ _ _ _ _ _ _ _ _ _ of a variable is the range of statements in a program over which its visible [02S02]
a. lifetime
b. scope
c. life
d. activation
18. The period of time between an allocation and its subsequent disposal is called [02S03]
a. Scope
b. binding
c. lifetime
d. longevity
19. The _ _ _ _ _ _ _ of a program unit or block are those that are visible within the program unit or block but are not
declared there. [02S04]
a. Local variables
b. non local variables
c. constants
d. identifiers
20. Scope of static variable is [02S05]
a. Local to the block in which the variable is defined
b. Within all blocks
c. Through out the program
d. Within two corresponding blocks
21. Default initial value of a register variable is [02S06]
a. Zero
b. Garbage value
c. One
d. Null
22. In C and C++ functions locals are stack dynamic unless specifically declared to be [03D01]
a. static
b. dynamic
c. auto
d. register
23. _ _ _ _ _ _ _ _ compilation is compilation of some of the units of a program separately from the rest of the
program, using interface information to check the correctness of the interface between the two parts. [03D02]
a. aIndependent
b. separate
c. combined
d. mixed
24. The advantage of _ _ _ _ _ _ _ _ parameters is that they can appear in any order in the actual parameter list
[03M01]
a. positional parameters
b. keyword parameters















Tuesday, August 21, 2012

A B C D E F G H I J K L M N O P Q R STU V W X Y Z MISC:


A
0% ANGELS
ACOLYTES
AGUlLAS
ALIEN INVADERS
ALIEN PANTHERS ALIENS
ALIGATORS
ALLIGATORS
ALL AMERICAN BAD GIRLS
ALMOST ANGELS
AMBUSH
AMERICAN BABES
AMERICAN BEAUTIES
AMERICAN EAGLES
AMERICAN GIRLS
AMERICAN WOMAN
ANACONDAS
ANGELS
ANGELS GONE BAD
ANGELS WITH ATTITUDE
ANNIHILATORS
ANTEATERS
AQUA NETS
ARMY MEN
ARSENAL
ARSENALS
ASH KICKERS
ATLAS
ATOMIC FIREBALLS
ATOMIC ICE
ATOMS
AVALANCHE
AVENGERS
AWESOME BLOSSOMS
AZTEC


B
BABES IN BLUE
BABES IN RED
BABES N’ BLUE
BABES ON FIELD
BACK STREET GIRLS
BACTI-GROW
BAD BOYS
BAD GIRLS
BAD GIRLZ
BAD NEWS
BAD NEWS BOYS
BAD TO THE BONE
BADDITUDE
BADGERS
BAHA GIRLS
BALL BLASTERS
BALL HOGGZZ
BANANASPLITS
BANDITS
BARBIE BANDITS
BARBIE’S DOLLS
BARRACUDAS
BEARCATS
BEARS
BEAUTY FLIES
BEE-WARE
BENGALS
BEWARE!
BIG GREEN
BIG GREEN GATORS
BIG GREEN LIZARDS
BIG RED MACHINE
BIG BAD BUMBLE BEES
BLACK & BLUE CREW
BLACK COBRAS
BLACK DRAGONS
BLACK KNIGHTS
BLACK LIGHTNING
BLACK MAGIC
BLACK PANTHERS
BLACK RAZORS
BLACK THUNDER
BLACK WI DOWS
BLACKHAWKS
BLACKOUT
BLAST
BLASTERS
BLAZE
BLAZER BABES
BLAZERS
BLAZIN BABES
BLAZING BAMBIS
BLAZING RAZORS
BLEW BY YOU
BLINK
BLITZ
BLITZKRIEG
BLIZZARD
BLOODY PENGUINS
BLOODY SCORPIONS
BLUE ALL ST ARS
BLUE ANGELS
BLUE BABES
BLUE BARRACUDAS
BLUE BEETLES
BLUE BELLS
BLUE BLASTERS
BLUE BLASTOISE
BLUE BLAZE
BLUE BLAZERS
BLUE BLIZZARDS
BLUE BOMBERS
BLUE BRATS
BLUE BY YOU
BLUE CHUNKS
BLUE COAST
BLUE CRUSHERS
BLUE DEMONS
BLUE DEVILMEN
BLUE DEVILS
BLUE DIAMONDS
BLUE DOLPHINS
BLUE DRAGONS
BLUE EAGLES
BLUE EULB
BLUE FALCONS
BLUE FIRE
BLUE FIRE BALLS
BLUE FLAMES
BLUE FUSION
BLUE GALAXY
BLUE GECKOS
BLUE HAWKS
BLUE HORNETS
BLUE ICE
BLUE ICE BREAKERS
BLUE ICE ROCKETTES
BLUE IMPACT
BLUE JAYS
BLUE JETS
BLUE KNIGHTS
BLUE LIGHTNING
BLUE MEN
BLUE MOUNTAIN KICKER KIDS
BLUE PANTHERS 2000
BLUE POWER
BLUE RAGE
BLUE RAZORS
BLUE ROBINS
BLUE ROCKETS
BLUE RUBIES
BLUE SCORPIONS
BLUE SHARKS
BLUE SONICS
BLUE SQUIRTLE SQUAD
BLUE STARS
BLUE STRINGRAYS
BLUE THUNDER
BLUE TIDAL WAVES
BLUE TIGERS
BLUE TORNADOES
BLUE TSUNAMIS
BLUE UNICORNS
BLUE VIPERS
BLUE WARRIORS
BLUE WATER SNAKES
BLUE WAVES
BLUE WHALES
BLUE WIZARDS
BLUEBERRIES
BLUEBERRY BOYZ
BLUEBIRDS
BLUES BROTHERS
BLUES BROTHERS 2000
BLUES CLUES
BOA CONSTRICTORS
BODACIOUS BABES
BOMB SQUAD
BOMBERS
BOOMERANGS
BRAT ATTACK
BRATS IN CHARGE
BRONTOS
BRUINS
BRUISERS
BRUISIN BABES
BUBBLE GUM BABES
BUBBLE GUM GIRLS
BUBBLEBEES
BUBBLES
BUCCANEERS
BUIBBLE GUM
BULL DOGS
BULLETS’
BULLFROGS
BULLS
BUMBLE BEES
BURGUNDY BLAZERS
BURGUNDY BOMBERS
BURGUNDY BULLDOGS
BURN
BURNING BABES
BURNING ICE
BUTTERFLIES

C

!!!! CAUTION !!!!
CALIFORNIA KICKERS
CALIFORNIA ROLLERS
CANNONBALLS
CATDOG AND THE ANGRY BEAVER
CATERPI LLARS
CELTICS
CHAOS
CHARGERS
CHARlZARD
CHARlZARDS
CHARMANDERS
CHARMELEONS
CHEETAHS
CHERRY BOMBS
CHICKS ON FIRE
CHICKS WITH ATTITUDE
CHICKS WITH KICKS
CHILI PEPPERS
CHIEFS
CHIVAS
CHOCOLATE CHICKS
CHIX WITH KIX
CHROMATIC LIGHTNING
CINNAMON CHICKS
CLASH
CLASSY CLEATS
CLEATS ON FIRE
CLIFF HANGERS
COBRA SPITFIRES
COBRAS
COMETS
COOKIE MONSTERS
COOKIES N’ CREAM
COOL ALL-STARS
COOL CA TS MEOW
COOL CHICKS
COOL CHICKS WITH POWER KICKS
COOL CRUISERS
COOL KICKS
COSMOS
COTTON CANDY BABES
COTTON CANDY KICKERS
COUGARS
COWBOYS
COYOTES
CRUZ AZUL
CRANBERRY ALL STARS
CRANBERRY CRUSHERS
CRAZY CLEATS
CRAZY EIGHT’
CROCODILES
CROSSFIRE
CROSSFIRE II
CRUSHERS
CUTE BUT DEADLY
CYCLONE
CYCLONES

D

D-FEET
DARTH MAUL WARRIORS
DADDY’S ANGELS
DALMATIONS
DANGEROUS DOLPHINS BOOMERS
DANGEROUS ROCKS
DAREDEVILS
DARING DINOSAURS
DARING DIVAS
DARK ANGELS
DARK THUNDER
DARLING ANGELS
DAZZLING DAFFODILS
DAZZLING DAISIES
DEEP IMPACT
DEEP BLUE SEA
DEMONS
DEPUTY DAWGS
DESERT STORM
DESTROYERS
DEVESTATORS
DEVIL RAYS
DEVILS
DIAMONDS IN THE ROUGH
DIAMOND GIRLS
DIAMONDBACK STRIKERS
DIAMONDS
DIGIBOYS
DIGIMON
DIGIMON DESTROYERS
DINO DISCOS
DINOSAURS
DIRT DEVILS
DIRTY DEVILS
DIRTY DOZEN
DISASTER
DISCO DUCKIES
DIVAS
DIVAS IN BLUE
DIXIE CHICKS
DOBERMAN
DOLPHINS
DOMINATORS
DOWN N’ DIRTY
DRAGON LADIES
DRAGON SHARKS
DRAGON SLAYERS
DRAGON’S FLAME
DRAGONFLIES
DRAGONITES
DRAGONS
DUCT TAPE
DYNA-MIGHT
DYNAMITE
DYNAMITES
DYNOMITE

E
EAGLES
EARTHQUAKES
ECLIPSE
EL EQUIPO
ELECTRIC BOMBS
ELECTRIC EELS
ELIMINATORS
ELITE
ELITE CLEATS
EMERALD ANGELS
EMERALD DEVILS
EMERALD STARS
EXPLOSION
EXTERMINATORS
EXTREME
EXTREME ATTITUDE
EXTREME EAGLES
EXTREME TEAM



F
FALCON
FALCONS
FARIA FARMS
FEAR THIS
FEISTY CHICKS
FIGHTING FIREBIRDS
FIGHTING IRISH
FIGHTING TIGERS
FIRE
FIRE & ICE
FIRE ANGELS
FIRE ANTS
FIRE BALLS
FIRE BLASTERS
FIRE GIRLS
FIRE ROCKETS
FIRE STRIKERS
FIRE WEASELS
FIREBALLS
FIREBIRDS
FIREBOLTS
FIRE CRACKERS
FIRE CRACKER
FLAMING CHEETAHS
FLAMING DRAGONS
FLAMING HOT CHEETOS
FLAMING TIGERS
FIREHAWKS
FIRE KRAKERS
FIRE ROCKETS
FIRESTORMS
FLAME BOYS
FLAME KICKERS
FLAME THROWERS
FLAMES
FLAMIN’ LIZARDS
FLASH
FLASH BACK
FLOWER CHARMS
FLOWER POWER
FLYERS
FLYING DRAGONS
FORTY-NINERS
FORCE
FRAZZLE DAZZLE
FROGS
FUGITIVES
FULL FORCE
FURY
FURY GIRLS
FUSION


G
G.T. TIGERS
GALACTIC GIRLS
GALAXIES
GALAXY STARS
GANGSTERS
GARFUNKELS
GATOR GIRLS
GALAXY
GALAXY GIRLS
GATORS
GECKOS
GENERALS
GHOSTRIDERS
G.I. JANES
GIRL POWER
GIRLS IN GREEN
GIRLS ON FIRE
GIRLS WITH ATTITUDE
GLACIERS
GLADIATORS
GLITTERING DRAGOFLIES
GLORY GIRLS
GO-GO GATORS
GOALS-R-US
GOAL BUSTERS
GOAL CRUSHERS
GOAL DIGGERS
GOAL KICKIN’POWER PUFF GIRLS
GOALIE SMASHERS
GOALIE’S NIGHTMARE
GODZILLAS
GOLD RUSH
GOLDEN ALL STARS
GOLDEN ANGELS
GOLDEN BEARS
GOLDEN BEES
GOLDEN DRAGONS
GOLDEN EAGLES
GOLDEN GATORS
GOLDEN GECKOS
GOLDEN GIRLS
GOLDEN HAWKS
GOLDEN WARRIORS
GOLDFISH
GOT MILK?
GRAPE BALLS OF FIRE
GRASS RATS
GRASS STAINS
GRASSHOPPERS
GRAVEDIGGERS
GRAY SHARKS
GRAY HAWKS
GREAT WHITE SHARKS
GREATWHITES
GREEN ALIENS
GREEN BLAZERS
GREEN BOMBERS
GREEN BULLETS
GREEN COBRAS
GREEN DEVILS
GREEN DOLPHINS
GREEN DRAGON
GREEN DRAGONS
GREEN ELIMINATORS
GREEN EXTREME
GREEN FROGS
GREEN GALAXY
GREEN GATORS
GREEN GECKO’S
GREEN GIANTS
GREEN GLADIATORS
GREEN GOBLINS .
GREEN GRASSHOPPERS
GREEN GRENADES
GREEN HORNETS
GREEN JAGUARS
GREEN LAZERS
GREEN LIGHTNING
GREEN MACHINE
GREEN MARBLES
GREEN PYTHONS
GREEN RAPTORS
GREEN RATTLERS
GREEN RAZOR LAZERS
GREEN ROCKETS
GREEN SHARKS
GREEN SHOOTING STARS
GREEN SMASHERS
GREEN THUNDER
GREEN TIGERS
GREEN TORNADOES
GREEN TURBO TURTLES
GREEN VENOM
GREEN VIPERS
GREEN VULTURES
GREY SHARKS
GREY WOLVES
GREYHOUNDS
GRINCHES
GROOVY GIRLS
GRRRR
GT
GUNNERS
GORGEOUS GRIZZLIES


H
H2O
H. B. WAVE
HAMMERHEAD SHARKS
HAMMERHEADS
HAWKS
HEARTBREAKERS
HEAT
HEATWAVE
HER-RICANES
HER.ICANES
HIGH VOLTAGE
HIGH SURF
HONEYBEES
HORNETS
HOT CHIKCS
HOT SHOTS
HOT STUFF
HOT TAMALES
HOT TIGERS
HOTSHOTS
HOTT N SPICIE
HOTTER THAN HOT
HOT WHEELS
HUFFIN’ PUFFINS
HUNS
HURRICANE
HURRICANE RUSH
HURRICANES
HYPERACTIVE
HYPERGIRLS

I
ICE ANGELS
ICE BREAKERS
ICE CRYSTALS
ICE STORMS
ICEMEN
IGUANAS
ILLUSION
IMPACT
INDEPENDENCE EAGLES
INFECTION
INFERNO
INFLICTIONS
INK SPOTS
IT’S ALL SKILL

J
JADE TIGERS
JAGGED EDGE
JAGUAR
JAGUARS
JALAPENO PEPPERS
JAZZ
JEDI
JEDI KNIGHTS
JETS
JUST PEACHY

K
K-OSS
KANGAROO KICKERS
KANGAROOS
KAOS
KICKER INSTINCT
KICKIN CHICS
KICKIN KIWIS
KICKIN’ CHICS
KILLER BEES
KILLER CARDINALS
KILLER COBRAS
KILLER CROCS
KILLER ICEMEN FROM MARS
KILLER KICKERS
KILLER SHARK
KILLER SHARKS
KILLER WASPS
KILLER WATERMELONS
KILLER WHALES
KING COBRAS
KIXIE CHICKS
KNIGHT RIDERS
KNIGHTS
KOALAS
KOMODO DRAGONS
KRAZY KIWIS
KRYPTONITE
KRYPTONITES

L

LAVA GIRLS
LAVA DESTROYERS
LA FLAMES
LABRADORS
LADY BUGS
LADY LEPRECHANS
LADY SCORPIONS
LADYBUGS
LAKER BABES
LANCERS
LANCERS I
LARKS
LASERS
LEAPIN LIZARDS
LEAPING LEPRECHAUNS
LEAPING LIZARDS
LEMON LlMERS
LEMON-LIME HOT SHOTS
LEMONDROPS
LEMONHEADS
LEOPARD TIGERS
LEOPARDS
LEPRECHAUNS
LETHAL
LIBERTY
LIGHTNING
LIGHTNING BOLTS
LIGHTNING DOLPHINS
LIGHTNING STRIKERS
LIGHTNING STRIKES
LlL’ DEVILS
LlL’ PUMPKINS
LlL’ RASCALS
LlLY PADS
LIME TWISTS
LIONS
LITTLE FOOTS
LITTLE GIANTS
LITTLE GREEN KICKERS
LITTLE GREEN MONSTERS
LITTLE PEPPERS
LITTLE RASCALS
LITTLE SPROUTS
LIZARDS
LOCUST BOYZ
LOMON LIMES
LUCKY
LUCKY CHARMS
LUCKY LADYBUGS
LUCKY LEPRECHAUNS
S
SABA TOOTH TIGERS
SABRES
SABOTAGE
SAVAGES
SCORCHERS
SCORING ANGELS
SCORPIONS
SCREAM’N BLUEBERRIES
SCREAMING EAGLES
SEA HAWKS
SEALS
SECURITY SMURFS
SERPENTS
SHAMROCKS
SHARK ATTACK
SHARK BUSTERS
SHARKS
SHARP SHOOTERS
SHE DEVILS
SHOCKERS
SHOCKWAVE
SHOOTING COMETS
SHOOTING STARS
SILVER ANGELS
SILVER BOMBERS
SILVER BULLETS
SILVER BUTTERFLIES
SILVER HAWKS
SILVER JETS
SILVER KNIGHTS
SILVER LIGHTNING
SILVER PANTHERS
SILVER SHARKS
ILVER SLICK CHICKS
SILVER STARS
SSILVER STREAKS
SILVER STRIKE
SILVER STRIKERS
SILVER SURFERS
SILVER SWARM
SILVER WOLVES
SILVER X- TREME
SILVERHAWKS
SKITTLES
SLAMMER
SLAYERS
SLICK CHICS
SLIME GREEN SCORPIONS
SLIME SPEEDERS
SMASH MOUTHS
SMASHING CLOVERS
SMASHING PUMPKINS
SMURF-U
SMURFETTES
SNAPPY DRAGONS
SNOT ROCKETS
SNOW DEVILS
SNOW QUEENS
SOARING HUMMINGBIRDS
SOC-R-MON
SOCCER ANGELS
SOCCER BEES
SOCCER BOMBS
SOCCER BOPPERS
SOCCER BRA TS
SOCCER CHICKS
SOCCER DIVAS
SOCCER ROCKETS
SOCCER SISTERS
SOCCER SLAYERS
SOCCER SOLDIERS
SOCCER STARS
SOCCOLOCO
SOLDIERS
SOUR APPLE
SOUR GRAPES
SPACE BABES
SOUL TAKERS
SPARKLE GIRLS
SPARKLE-ETTS
SPARKS
SPARK PLUGS
SPEED
SPEED DEMONS
SPEED DEMONS
SPEED DEMONS
SPEEDY TURTLES
SPICY GIRLS
SPIRITS
SPITFIRE
SPITFIRES
SPLASH
SPRINTERS
STALLIONS
STAR BURSTS
STAR JETS MACH I
STAR SHOOTERS
STAR BURSTS
STARFISH
STARLITE WARRIORS
STARS
STATIC X
STEALTH BOMBERS
STEAMROLLERS
STING RAYS
STINGERS
STINGRAYS
STINKY CHEESE
STONE CRUSHERS
STORM
STRIKE FORCE
STRIKERS
STRIKING CANDY CANES
STRIKING COBRAS
SUBLIME
SUBZERO
SUGER BEES
SUGAR N SPICE
SUGAR PLUMS
SUN CHICKS
SUN DRAGONS
SUNFLOWER GIRLS
SUNKISSED
SUNS
SUNSHINE SHOOTERS
SUPER GIRLS
SUPER POWER GIRLS
SUPER SISTERS
SUPER SONIC SOCCERS
SUPER SONICS
SUPER SPACE MONKEYS
SUPER STARS
SURF MONKEYS
SURFING BLASTOISE
SURGE
SWEET PEAS
SWEETHEARTS


T

T -BIRDS
T -DAWGS
T -REX
TANGERINES
TARANTULAS
TARZANS
TAZMANIACS
TAZMANIAN DEVILS
TEAL TERMINATIORS
TEAL TITANS
TEAL TORNADOS
TEAM BUBBLICIOUS
TEAM DYNAMITE
TEAM KAOS
TEAM ROCKETS
TEAM USA
TEAPOTS
TEEIE WAHINES
TEH DRAGONS
TERMINATORS
TERMITES
TERRIFIC TIGERS
TERRIFYING TIGERS
TERRORIZERS
TIDAL WAVES
TIGER LlLL YS
TIGER SHARKS
TIGERS
TRIGGERS
TIMBERWOLVES
TITANS
TLC
TNT
TONY’S TIGERS
TOO HOT
TORNADOES
TORPEDOS
TOTAL CHAOS
TOTAL NIGHTMARE
TOUCANS
TRANSFORMERS
TROJANS
TROPICAL STORM
TSUNAMI
TUFF-E-NUFF
TULIPS
TURBO CHARGERS
TURF DAWGS
TWEETIE BIRDS
TWISTING TORNADOES
TYPHOON
TYPHOONS

U

ULTRA SUPER CHICKS
UL TRA VIOLETS
UN MELLOW YELLOW
UNICORNS
US
USA
USA CHEETAHS
USA HOT CHICKS


V
VALENTINES
VALLEY GIRLS
VELOCE CHICKS
VENOM
VIKINGS
VIOLET VIPERS
VIPERS
VOLCANIC ERUPTIONS
VOLCANO BLAST
VOLCANO BLASTERS
VOLCANOS
VULTURES


W
WARRIORS
WATERMELON BLASTERS
WAVERUNNERS
WAVES
WAZZUUPP?
WOLF PACK
WOLVERINES
WOL VES
WORLD CUP GIRLS
WUZZ UP GIRLZ


Y
YELLOW BOMBERS
YELLOW FEVER
YELLOW JACKETS
YELLOW SEA HARKS
YOUR WORST NIGHTMARE


Z

ZAPOOS
ZOMBIES
ZEBRAS


MISC:
182
2HOTT4U
2XTREME
24K
49ERS
6 LITTLE RASCALS
911-YOU’LL NEED IT!
M
MAD DOGS
MAGENTA RAVENS
MAGIC
MAG PIES
MAJOR TROUBLE
MANARCHS
MANCHESTER UNITED
MANTIS
MAQUINA GRLS
MARLINS
MAROON MADNESS
MAROON MONKEYS
MAROON ROCKETTES
MASTER MEWTWO
MATADORS
MEAN GREEN ALIENS
MEAN GREEN FIGHTING MACHINE
MEAN GREEN GECKOS
MEN IN BLUE
MENEHUNES
MERCENARIES
MERCURY
MIDNIGHT EXPRESS
MIDNIGHT MADNESS
MIDNIGHT RAGE
MIDNIGHT RAIDERS
MIGHTY ANGELS
MIGHTY BLUE ANGELS
MIGHTY BLUE DRAGONS
MIGHTY DRAGONS
MIGHTY DUCKS
MIGHTY GRASSHOPPERS
MIGHTY LIONS
MIGHTY MANIACS
MIGHTY MERMAIDS
MIGHTY PANTHERS
MIGHTY PEACHES
MIGHTY RAPTORS
MIGHTY ROCKETS
MIGHTY SONS
MIGHTY STINGRAYS
MIGHTY WARRIORS
MILLENNIUM GIRLS
MILLENNIUM JUMPERS
MILLENNIUM MADNESS
MIND TRIP
MIRAGE
MOHAWKS
MONARCH BUTTERFLIES
MONARCHS
MONEY
MONKEYS
MONSOON
MUD DOGS
MUSTANGS
MUTINY
MYSTIC KNIGHTS
MYSTICS
MIGHTY MOOVERS

N
NALAS
NAVY SEALS
NET STUFFERS
NET SURFERS
NIGHTHAWKS
NIGHTMARE
NINJAS
NITEMARES
NITRO
NO FEAR
NO NAME NECESSARY
NO RULES
NO SYMPATHY


O
OLYMPIANS
ORANGE & BLACK A TT ACK
ORANGE BANG
ORANGE BLOSSOMS
ORANGE CHEETAHS
ORANGE CRUSH
ORANGE DOTS
ORANGE FIREBALLS
ORANGE GECKOS
ORANGE PSYCHOS
ORANGE PUMPKINS
ORANGE SCORPIONS
ORANGE SNAKES
ORANGE STRIKERS
ORANGE TIGERS
ORANGE TIGERS
ORANGE VIPERS
OREO’S
ORIOLES
OUTLAWS
OUTT A CONTROL


P
PACIFIC SHARKS
PANTHER ATTACK
PANTHERS
PAPA’S BOYS
PATRIOTS
PEACH PANTHERS
PEACH POWER
PEACH POWER PUFF GIRLS
PEACH PULVERIZERS
PEACH SLAMMERS
PEACHES N’SYNC
PEACHES-n-CREAM
PELICANS
PENGUINS
PEPPERMINT PANTHERS
PG-13’S
PHANTOM MENACE
PHANTOMS
PICK AND PURPLE RAINBOW
PILOTS
PINK & BLUE WRECKING CREW
PINK AND PURPLE JAGUARS
PINK ANGELS
PINK BUTTERFLIES
PINK DYNAMITE
PINK PANTHERS
PINK PIXIES
PINK POWER PONIES
PINK POWER PUFF GIRLS
PINK PRINCESSES
PINK STARS
PINK TORNADOS
PINK-A-BLUE SHOOTERS
PIRANHAS
PIRATES
PIRATES
PIXIE CHICKS
PIZZAZZ
PIZZAZZ
PLAYERZ
POISON IVY
POD RACERS
POKEMON
POKEMON MASTERS
POWER KICKERS
POWER PRINCESSES
POWER PUFF GIRLS
POWER PUFF PLAYERS
POWER PUFFS
POWER PUFFS
POWER PUNKS
POWERFUFF GIRLS
POWERFUL PANDAS
POWERPUFF GIRLS
PREDATORS
PRINCESS THIS
PSYCHO CHICKS
PSYCHOS
PULVERIZERS
PUMAS
PURPLE ANGELS
PURPLE BLASTERS
PURPLE BOMBERS
PURPLE BUTTERFLIES
PURPLE CHAOS
PURPLE CHEETAHS
PURPLE CRUSHERS
PURPLE DOLPHINS
PURPLE DRAGONS
PURPLE FREAKS
PURPLE HORNETS
PURPLE JAGUARS
PURPLE LASERS
PURPLE LIGHTNING
PURPLE MEANIES
PURPLE PAIN
PURPLE PANTHERS
PURPLE PEOPLE EATERS
PURPLE PONIES
PURPLE POWER
PURPLE POWER GIRLS
PURPLE POWER PUFF
PURPLE POWER PUPPIES
PURPLE POWERPUFF GIRLS
PURPLE PULVERIZERS
PURPLE ROCKETS
PURPLE SHARKS
PURPLE SKY DANCERS
PURPLE SPARKS
PURPLE STARS
PURPLE STORM
PURPLE THUNDER
PURPLE TORNADOES
PURPLE TWISTERS
PURE INSANITY
PUNISHERS
PUMPKIN MUNCHKINS
PYROS
PYTHONS


Q

QUAKES
QUICK SILVER
QUICK SILVERS


R
RADICAL CHICKS
RADIOACTIVE REPTILES
RAGE
RAGING BULLS
RAGING PANTHERS
RAGING STORM
RAIDERS
RAMPAGE
RAMS
RANGERS
RANGERS
RAPIDS
RAPTORS
RATTLERS
RATTLE SNAKES
RAVENS
RAZORS
RAZZLE BERRIES
RAZZLE DAZZLE
RAZMATAZ
REBELS
RED ANACONDAS
RED ANGELS
RED BLAZERS
RED BOMBERS
RED BOMBERS
RED BUFFALOS
RED CHARMANDERS
RED CHILI PEPPERS
RED COMETS
RED DEVILS
RED DEVYLS
RED DRAGONS
RED FIREBALLS
RED HAWKS
RED HOT CHILI PEPPERS
RED HOT LADY BUGS
RED HOT NINJAS
RED HOT PURPLE PEPPERS
RED HOT STRIKERS
RED HOT TAMALES
RED HOTS
RED LASERS
RED LAZERS
RED LIGHTNING
RED LIONS
RED RACERS
RED RAPTORS
RED ROBINS
RED ROCKETS
RED ROCKETS
RED ROVERS
RED ROYAL BLAZERS
RED SCORPIONS
RED SOX
RED STINGERS
RED STORM
RED STRIKERS
RED TAIL HAWKS
RED TERMINATORS
RED TIDE
RED VIPERS
RED VOLCANOES
RED WIZARDS
RED WOLVES
RED X- TREMES
REDHAWKS
REDS
REVOLUTION
RHINOS
RIP GIRLS
RIP TIDE
RIP TIDES
RIPPIN’ RED HOTS
RIPTIDE RUSH
ROAD KILL
ROADRUNNER
ROAD RUNNERS
ROARING TIGERS
ROBINS
ROCKERTS
ROCKET GIRLS
ROCKET POWER
ROCKETS
ROCKETTES
ROCKETTES
ROCKIES
ROCKIN BLUE BERRIES
ROCKIN RUBIES
ROCKIN’ RASPBERRIES
ROCKIN’ ROADRUNNERS
ROCKIN’ ROCKETS
ROCKY POWER
RED SOCKS
REVOLUTION
ROUGH BOYZ
ROUGH RIDERS
ROVERS
ROWDY ROCKETS
ROXY CHICKS
ROYAL KNIGHTS
ROYAL PRINCESSES
ROYAL ROCKETTES
ROYAL STRIKERS
ROYALS
ROYALTY GIRLS
RUBY RED ROCKETS
RUFF RIDERS
RUNAWAY TRAIN
RUNNING RAPIDS
RUNNING REBELS
RUSH
RUSH HOUR